Saturday, September 12, 2015

dmanet Digest, Vol 91, Issue 8

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Today's Topics:

1. 1st CfP: ACHI 2016 || April 24 - 28, 2016 - Venice, Italy
(Cristina Pascual)
2. 2-year Postdoc on Reachability Problems: Algorithms and
Complexity (University of Liverpoool, UK) (Potapov, Igor)
3. Third Call for Papers for CALDAM 2016 - Submission Deadline
Sept. 25th. (Anil Maheshwari)


----------------------------------------------------------------------

Message: 1
Date: Fri, 11 Sep 2015 10:43:57 +0200
From: Cristina Pascual<cris.pascual.gonzalez@gmail.com>
To: dmanet@zpr.uni-koeln.de
Subject: [DMANET] 1st CfP: ACHI 2016 || April 24 - 28, 2016 - Venice,
Italy
Message-ID: <201509110843.t8B8huUr002563@smtp.upv.es>
Content-Type: text/plain; charset=us-ascii


INVITATION:

=================

Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to:

- ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions

The submission deadline is December 8, 2015.

Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org

=================


============== ACHI 2016 | Call for Papers ===============


CALL FOR PAPERS, TUTORIALS, PANELS


ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions

General page: http://www.iaria.org/conferences2016/ACHI16.html

Submission page: http://www.iaria.org/conferences2016/SubmitACHI16.html


Event schedule: April 24 - 28, 2016 - Venice, Italy


Contributions:

- regular papers [in the proceedings, digital library]

- short papers (work in progress) [in the proceedings, digital library]

- ideas: two pages [in the proceedings, digital library]

- extended abstracts: two pages [in the proceedings, digital library]

- posters: two pages [in the proceedings, digital library]

- posters: slide only [slide-deck posted at www.iaria.org]

- presentations: slide only [slide-deck posted at www.iaria.org]

- demos: two pages [posted at www.iaria.org]

- doctoral forum submissions: [in the proceedings, digital library]


Proposals for:

- mini symposia: see http://www.iaria.org/symposium.html

- workshops: see http://www.iaria.org/workshop.html

- tutorials: [slide-deck posed on www.iaria.org]

- panels: [slide-deck posed on www.iaria.org]


Submission deadline: December 8, 2015


Sponsored by IARIA, www.iaria.org

Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org

Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html

Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org


The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and comply with the editorial rules: http://www.iaria.org/editorialrules.html


ACHI 2016 Topics (for topics and submission details: see CfP on the site)

Call for Papers: http://www.iaria.org/conferences2016/CfPACHI16.html

============================================================

INTER: Interfaces

Graphical user interfaces; Intelligent user interfaces; Adaptive user interfaces; Multi-modal user interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech and natural language interfaces; Interfaces for collaborative systems; Interfaces for restricted environments; Internationalization and reflections of culture on interface design; Interfaces for disadvantaged users; Interface specification and design; Interface prototyping; Interface testing; Interface evaluation; Interface generators and other tools for developing interfaces; Data visualization; Visualization techniques; Interactive visualization

OUI: Organic user interfaces

Interface-oriented materials and devices; Physical and digital representation; Sensing and display technologies; Rollable and foldable displays with tactile properties; Skin-based input; Analog input interaction design; Flexible display technologies; Functional-based display forms; Flexible-computing and curve computer interactions; 3D continuous display interfaces

HAPTIC: Haptic interfaces

Fundamental of haptic interactions; Tangible user interfaces; Bidirectional information flow ; Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems); Magnetic levitation haptic interfaces; Kinetic motion-based interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation); Language of motion / Gesture annotation; Interfaces with kinetic properties; Sensor actuator design, development and evaluation; Linear haptic display; Fingertip haptic display; Pen based force display; High bandwidth force display; Quality of experience model for haptic interactions; Haptics rendering;

SYSTEMS: Interactive systems

Highly interactive systems; Intelligent agents and systems; Adaptive systems; Context-aware systems; Multi-user multi-interface systems; Collaborative systems; Computer-supported cooperative work; Distributed information spaces; Communicators and advisory systems; Interaction through wireless communication networks

DEVICES: Interaction devices

General input and output devices; Virtual reality input and output devices; Interaction devices for immersive environments; Shareable devices and services; Mobile devices and services; Pervasive devices and services; Small displays; Very large displays; Tangible user interfaces; Wearable computing; Interaction devices for disadvantaged users; Interaction devices for computer games

DESIGN & EVAL: Interaction & interface design & evaluation

Interface metaphors; Interaction styles; Interaction paradigms; Requirements specification methods and tools; Analysis methods and tools; Design methods and tools; Evaluation paradigms; Evaluation methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual design; Physical design; Information architecture; Information design for websites; Guidelines and heuristics; Experience design; Environmental design; Ethnography; Contextual design; Service design;

MODELS: Principles, theories, and models

Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of interactive systems; Formal methods in human-computer interaction

USER: User modeling and user focus

Usability and user experience goals; User testing; User modeling; User profiling; Predictive models (e.g., for user delay prediction); Human perceptible thresholds; User support systems; Psychological foundations for designing interactive system; Human information processing; Digital human modeling; Engineering psychology; Ergonomics; Hearing and haptics; Affective computing

PARADIGMS: Traditional and emerging paradigms

Interaction paradigms; Mobile computing; Wearable computing; Location-aware computing; Context-aware computing; Ubiquitous computing; Pervasive computing; Transparent computing; Attentive environments; Virtual reality; Augmented reality and tangible bits; Immersive environments; Human-based computation; Visual languages and environments; End-user programming; Hypermedia advances and applications; New visions of human-computer interaction

ACCESS: Usability and universal accessibility

Interaction and interface design for people with disabilities; Interaction and interface design for the young and the elderly; Universal access and usability; Usability engineering; Usability testing and evaluation; Usability and internationalization

HUM-ROBOTS: Human-robot interaction

Fundamentals of human-robot cooperation; Cognitive models of human-robot interaction; Adaptable autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring of humans; Task allocation and coordination; Human guided robot learning; User evaluations of robot performance; Metrics for human-robot interaction; Long-term interaction robotics; Health and personal care robotics; Social Robotics; Multi-modal human-robot communication; Robot intermediaries; Experiments and applications

HUM- AGENTS: Agents and human interaction

Principles of agent-to-human interaction; Models for human-agent interaction; Social persuasion in human-agent interaction; Designing for human-agent interaction; Socially intelligent agents and the human in the loop; Agents for human-human interaction; Agent-based human-computer-interaction; Human cooperation and agent-based interaction; Human interaction with autonomous agents Agent-based human-robot interaction; Human and artificial agents emotional interaction

SOCIAL: Social aspects of human-computer interaction

Societal implications of human-computer interactions; Social computing and software Online communities Weblogs and other community building tools Online support for discovery and creativity; Tool support for discovery and innovation Expressive and attentive interfaces and environments Affective aspects of human-computer interaction Emotional design

GAMES: Computer games and gaming

Computer game technology; Computer game engineering; Foundations of computer game design and development; Development processes and supporting tools; Management aspects of computer game development; Architectures and frameworks for computer games; Game-based training and simulation; Serious games; Multi-user games; Online games; Online gaming; Game theories; Audio, video and text in digital games; New computer games and case studies; Performance improvements in computer games; Social impact of games and gaming

EDUCATION: Human-computer interaction in education and training

Interactive systems for education and training; Online and communications support for education and training; Interfaces, interactions and systems for distance education; Software tools for courseware development and delivery; Collaborative systems for teaching, studying and learning; Handheld mobile devices for education and training; Advisory and recommendation systems Techniques and tools for information localization, retrieval & storage; Web annotation systems; Case studies and applications

MED APPS: Applications in medicine

Interactive systems for medical applications; Interactive systems for telemedicine; Interactive systems for telehealth; Interactive systems for telepathology; Interactive systems for telecardiology; Interactive systems for telesurgery; Interactive personal medical devices; Digital imagery and visualization frameworks; Role of colors and color imaging in medicine; Multidimensional projections with application to medicine; Data mining and image retrieval techniques for medical applications; Imaging interfaces and navigation; Internet imaging localization, retrieval and archiving; Video techniques for medical images; Internet support for remote medicine; Computer-controlled communications for medical applications; Medical informatics; Software and devices for patient monitoring; Interactive software for therapy and recovery

TELECONF: Teleconferencing

Fundamentals for teleconferencing; Platforms for teleconferencing; Devices for teleconferencing; Videoconferencing, Web Conferencing; Performance in teleconference applications; Real-time aspects in teleconferencing; Privacy and security in teleconference applications; QoS/SLA for teleconferencing applications; Teleconferencing services; Business models for teleconferencing

APPLICATIONS: Other domain applications

Interactive interfaces and systems for scientific applications; Interactive interfaces and systems for engineering applications; Interactive interfaces and systems for business applications; Interactive interfaces and systems for activities in arts & humanities; Interactive interfaces and systems for scientific research; Other applications of interactive interfaces and systems

------------------------
ACHI 2016 Committee: http://www.iaria.org/conferences2016/ComACHI16.html
=================


------------------------------

Message: 2
Date: Fri, 11 Sep 2015 10:04:19 +0000
From: "Potapov, Igor" <potapov@liverpool.ac.uk>
To: "dmanet@zpr.uni-koeln.de" <dmanet@zpr.uni-koeln.de>
Subject: [DMANET] 2-year Postdoc on Reachability Problems: Algorithms
and Complexity (University of Liverpoool, UK)
Message-ID:
<7ECE8E01AEB79A459E3F30C54E56CF7CC0E5CC5D@CHEXMBX2.livad.liv.ac.uk>
Content-Type: text/plain; charset="Windows-1252"


***********************************************************************************************
Postdoctoral Research Associate in Reachability Problems £32,277 - £33,242 pa

Department of Computer Science, University of Liverpool
Closing date: Wed, 07 Oct 2015 17:00:00 BST
The post is available for 2 years.
Ref: R-589350/WWW

https://www.liv.ac.uk/working/jobvacancies/currentvacancies/research/r-589350/
***********************************************************************************************

A postdoctoral position in Reachability Problems is available at the University of Liverpool. You will work on an EPSRC-funded research project "Reachability Problems for Words, Matrices and Maps: Algorithms and Complexity", under the direction of Dr Igor Potapov. You will carry out research on decidability and complexity of reachability problems in various computational models including automata models, rewriting systems, matrix semigroups, iterative maps and hybrid systems. You should have a PhD (or be about to obtain) in Computer Science, Mathematics or closely related discipline together with relevant research expertise in theoretical computer science or in combinatorial, algorithmic and computational aspects of algebraic structures or dynamical systems. The post is available for 2 years.

Informal enquiries to Igor Potapov (potapov@liverpool.ac.uk)

For more information and application procedure visit
https://www.liv.ac.uk/working/jobvacancies/currentvacancies/research/r-589350/


------------------------------

Message: 3
Date: Fri, 11 Sep 2015 07:33:58 -0400
From: Anil Maheshwari <maheshwa@scs.carleton.ca>
To: dmanet@zpr.uni-koeln.de
Subject: [DMANET] Third Call for Papers for CALDAM 2016 - Submission
Deadline Sept. 25th.
Message-ID: <55F2BC26.4080305@scs.carleton.ca>
Content-Type: text/plain; charset=utf-8; format=flowed

CALDAM 2016: 2nd Conference on Algorithms and Discrete Applied Mathematics

February 18-20, 2016
Thiruvanthapuram, India
http://caldam.tcs.tifr.res.in/

CALDAM 2016 invites papers describing original research in the areas of
design, analysis and experimental evaluation of algorithms and in
discrete applied mathematics. Papers must be typeset using LaTeX/LaTeX2e
and may not exceed 12 pages in LNCS style, including bibliographic
references. Further details may be included in a clearly marked appendix
that will be read at the discretion of the program committee. Only
electronic submission is allowed. Submitted papers must describe
previously unpublished work and may not be submitted concurrently to
another conference with refereed proceedings or to a refereed journal.

SCOPE
The range of topics within the scope of CALDAM 2016 includes (but is not
limited to) the following
Topics Related to Algorithms
Approximation Algorithms | Combinatorial Algorithms | Combinatorial
Optimization | Computational Biology Computational Complexity |
Computational Geometry | Data Structures | Experimental Algorithm
Methodologies | Graph Algorithms | Graph Drawing | Parallel and
Distributed Algorithms | Parameterized Complexity | Network Optimization
| Online Algorithms | Randomized Algorithms
Topics Related to Discrete Applied Mathematics
Algebraic Combinatorics | Design Theory | Enumeration | Extremal
Combinatorics | Graph Theory | Topological and Analytical Techniques in
Combinatorics | Probabilistic Combinatorics | Combinatorial Number
Theory | Discrete Geometry | Ramsey Theory
PROCEEDINGS

The proceedings of accepted papers will be published in Lecture Notes in
Computer Science by Springer: LNCS. Selected papers of CALDAM 2016 will
also be published as a special issue of Discrete Applied Mathematics.


IMPORTANT DATES

Paper Submission: Authors should submit the paper by September 25, 2015,
AOE.

Notification of Acceptance: November 11, 2015

Camera-ready Version: November 28, 2015

Pre-Conference School: February 15-16, 2016

Conference: February 18-20, 2016

SUBMISSION

Submissions can be made using the server at Easy Chair 2016
<https://www.easychair.org/conferences/?conf=caldam2016>


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End of dmanet Digest, Vol 91, Issue 8
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