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Today's Topics:
1. Assistant Professorships at LSE Mathematics, apply by 15 Jan
2016 (Bernhard von Stengel)
2. Deadline extension: ACHI 2016 || April 24 - 28, 2016 -
Venice, Italy (Cristina Pascual)
3. Positions in extremal graph theory at the Institute of
Computer Science, Prague, CZ (Diana Piguet)
----------------------------------------------------------------------
Message: 1
Date: Sat, 28 Nov 2015 00:44:39 +0000
From: Bernhard von Stengel <stengel@nash.lse.ac.uk>
To: dmanet@zpr.uni-koeln.de
Subject: [DMANET] Assistant Professorships at LSE Mathematics, apply
by 15 Jan 2016
Message-ID: <20151128004439.GA5456@nash.lse.ac.uk>
Content-Type: text/plain; charset=us-ascii
Assistant Professors of Mathematics
Department of Mathematics
London School of Economics and Political Science
Salary is competitive with Departments at our peer institutions
worldwide and not less than GBP 52,427 pa inclusive.
The Department of Mathematics at the LSE is on a growth
trajectory and is seeking to appoint one or more
career-track Assistant Professors to contribute to its
further development. We invite applications from candidates
with proven research ability in an area of mathematics that
fits with the existing research strengths of the Department
of Mathematics. We particularly welcome candidates working
in FINANCIAL MATHEMATICS or MATHEMATICAL GAME THEORY.
A successful candidate will have an established track-record
of research at a level of international excellence, a
completed PhD in a mathematical subject by September 2016,
and a commitment to excellence in teaching. She or he will
maintain an active programme of research and will contribute
to the general work of the department, including the
teaching of a range of mathematics courses.
The other criteria that will be used when shortlisting for
this post can be found on the person specification, which is
attached to this vacancy on LSE's online recruitment system.
In addition to a competitive salary, the benefits that come
with this job include an occupational pension scheme, a
research incentive scheme with personal reward options,
generous research leave (sabbatical) entitlement, a
collegial faculty environment and excellent support,
training and development opportunities.
Shortlisted candidates will be invited to visit the School
in February/March 2016.
Further information on the Department can be found at
http://www.lse.ac.uk/maths
To apply for this post, please go to http://www.lse.ac.uk/jobs
The closing date for receipt of applications is 15 January
2016 (23.59 UK time). We are unable to accept any late
applications.
------------------------------
Message: 2
Date: Sun, 29 Nov 2015 21:26:49 +0100
From: Cristina Pascual<cris.pascual.gonzalez@gmail.com>
To: dmanet@zpr.uni-koeln.de
Subject: [DMANET] Deadline extension: ACHI 2016 || April 24 - 28, 2016
- Venice, Italy
Message-ID: <201511292026.tATKQla7017153@smtp.upv.es>
Content-Type: text/plain; charset=us-ascii
INVITATION:
=================
Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results to:
- ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions
The submission deadline is December 27, 2015.
Authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org
=================
============= ACHI 2016 | Call for Papers ===============
CALL FOR PAPERS, TUTORIALS, PANELS
ACHI 2016, The Ninth International Conference on Advances in Computer-Human Interactions
General page: http://www.iaria.org/conferences2016/ACHI16.html
Submission page: http://www.iaria.org/conferences2016/SubmitACHI16.html
Event schedule: April 24 - 28, 2016 - Venice, Italy
Contributions:
- regular papers [in the proceedings, digital library]
- short papers (work in progress) [in the proceedings, digital library]
- ideas: two pages [in the proceedings, digital library]
- extended abstracts: two pages [in the proceedings, digital library]
- posters: two pages [in the proceedings, digital library]
- posters: slide only [slide-deck posted at www.iaria.org]
- presentations: slide only [slide-deck posted at www.iaria.org]
- demos: two pages [posted at www.iaria.org]
- doctoral forum submissions: [in the proceedings, digital library]
Proposals for:
- mini symposia: see http://www.iaria.org/symposium.html
- workshops: see http://www.iaria.org/workshop.html
- tutorials: [slide-deck posed on www.iaria.org]
- panels: [slide-deck posed on www.iaria.org]
Submission deadline: December 27, 2015
Sponsored by IARIA, www.iaria.org
Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org
Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html
Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org
The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.
Before submission, please check and comply with the editorial rules: http://www.iaria.org/editorialrules.html
ACHI 2016 Topics (for topics and submission details: see CfP on the site)
Call for Papers: http://www.iaria.org/conferences2016/CfPACHI16.html
============================================================
INTER: Interfaces
Graphical user interfaces; Intelligent user interfaces; Adaptive user interfaces; Multi-modal user interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech and natural language interfaces; Interfaces for collaborative systems; Interfaces for restricted environments; Internationalization and reflections of culture on interface design; Interfaces for disadvantaged users; Interface specification and design; Interface prototyping; Interface testing; Interface evaluation; Interface generators and other tools for developing interfaces; Data visualization; Visualization techniques; Interactive visualization
OUI: Organic user interfaces
Interface-oriented materials and devices; Physical and digital representation; Sensing and display technologies; Rollable and foldable displays with tactile properties; Skin-based input; Analog input interaction design; Flexible display technologies; Functional-based display forms; Flexible-computing and curve computer interactions; 3D continuous display interfaces
HAPTIC: Haptic interfaces
Fundamental of haptic interactions; Tangible user interfaces; Bidirectional information flow ; Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems); Magnetic levitation haptic interfaces; Kinetic motion-based interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation); Language of motion / Gesture annotation; Interfaces with kinetic properties; Sensor actuator design, development and evaluation; Linear haptic display; Fingertip haptic display; Pen based force display; High bandwidth force display; Quality of experience model for haptic interactions; Haptics rendering;
SYSTEMS: Interactive systems
Highly interactive systems; Intelligent agents and systems; Adaptive systems; Context-aware systems; Multi-user multi-interface systems; Collaborative systems; Computer-supported cooperative work; Distributed information spaces; Communicators and advisory systems; Interaction through wireless communication networks
DEVICES: Interaction devices
General input and output devices; Virtual reality input and output devices; Interaction devices for immersive environments; Shareable devices and services; Mobile devices and services; Pervasive devices and services; Small displays; Very large displays; Tangible user interfaces; Wearable computing; Interaction devices for disadvantaged users; Interaction devices for computer games
DESIGN & EVAL: Interaction & interface design & evaluation
Interface metaphors; Interaction styles; Interaction paradigms; Requirements specification methods and tools; Analysis methods and tools; Design methods and tools; Evaluation paradigms; Evaluation methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual design; Physical design; Information architecture; Information design for websites; Guidelines and heuristics; Experience design; Environmental design; Ethnography; Contextual design; Service design;
MODELS: Principles, theories, and models
Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of interactive systems; Formal methods in human-computer interaction
USER: User modeling and user focus
Usability and user experience goals; User testing; User modeling; User profiling; Predictive models (e.g., for user delay prediction); Human perceptible thresholds; User support systems; Psychological foundations for designing interactive system; Human information processing; Digital human modeling; Engineering psychology; Ergonomics; Hearing and haptics; Affective computing
PARADIGMS: Traditional and emerging paradigms
Interaction paradigms; Mobile computing; Wearable computing; Location-aware computing; Context-aware computing; Ubiquitous computing; Pervasive computing; Transparent computing; Attentive environments; Virtual reality; Augmented reality and tangible bits; Immersive environments; Human-based computation; Visual languages and environments; End-user programming; Hypermedia advances and applications; New visions of human-computer interaction
ACCESS: Usability and universal accessibility
Interaction and interface design for people with disabilities; Interaction and interface design for the young and the elderly; Universal access and usability; Usability engineering; Usability testing and evaluation; Usability and internationalization
HUM-ROBOTS: Human-robot interaction
Fundamentals of human-robot cooperation; Cognitive models of human-robot interaction; Adaptable autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring of humans; Task allocation and coordination; Human guided robot learning; User evaluations of robot performance; Metrics for human-robot interaction; Long-term interaction robotics; Health and personal care robotics; Social Robotics; Multi-modal human-robot communication; Robot intermediaries; Experiments and applications
HUM- AGENTS: Agents and human interaction
Principles of agent-to-human interaction; Models for human-agent interaction; Social persuasion in human-agent interaction; Designing for human-agent interaction; Socially intelligent agents and the human in the loop; Agents for human-human interaction; Agent-based human-computer-interaction; Human cooperation and agent-based interaction; Human interaction with autonomous agents Agent-based human-robot interaction; Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction
Societal implications of human-computer interactions; Social computing and software Online communities Weblogs and other community building tools Online support for discovery and creativity; Tool support for discovery and innovation Expressive and attentive interfaces and environments Affective aspects of human-computer interaction Emotional design
GAMES: Computer games and gaming
Computer game technology; Computer game engineering; Foundations of computer game design and development; Development processes and supporting tools; Management aspects of computer game development; Architectures and frameworks for computer games; Game-based training and simulation; Serious games; Multi-user games; Online games; Online gaming; Game theories; Audio, video and text in digital games; New computer games and case studies; Performance improvements in computer games; Social impact of games and gaming
EDUCATION: Human-computer interaction in education and training
Interactive systems for education and training; Online and communications support for education and training; Interfaces, interactions and systems for distance education; Software tools for courseware development and delivery; Collaborative systems for teaching, studying and learning; Handheld mobile devices for education and training; Advisory and recommendation systems Techniques and tools for information localization, retrieval & storage; Web annotation systems; Case studies and applications
MED APPS: Applications in medicine
Interactive systems for medical applications; Interactive systems for telemedicine; Interactive systems for telehealth; Interactive systems for telepathology; Interactive systems for telecardiology; Interactive systems for telesurgery; Interactive personal medical devices; Digital imagery and visualization frameworks; Role of colors and color imaging in medicine; Multidimensional projections with application to medicine; Data mining and image retrieval techniques for medical applications; Imaging interfaces and navigation; Internet imaging localization, retrieval and archiving; Video techniques for medical images; Internet support for remote medicine; Computer-controlled communications for medical applications; Medical informatics; Software and devices for patient monitoring; Interactive software for therapy and recovery
TELECONF: Teleconferencing
Fundamentals for teleconferencing; Platforms for teleconferencing; Devices for teleconferencing; Videoconferencing, Web Conferencing; Performance in teleconference applications; Real-time aspects in teleconferencing; Privacy and security in teleconference applications; QoS/SLA for teleconferencing applications; Teleconferencing services; Business models for teleconferencing
APPLICATIONS: Other domain applications
Interactive interfaces and systems for scientific applications; Interactive interfaces and systems for engineering applications; Interactive interfaces and systems for business applications; Interactive interfaces and systems for activities in arts & humanities; Interactive interfaces and systems for scientific research; Other applications of interactive interfaces and systems
------------------------
ACHI 2016 Committee: http://www.iaria.org/conferences2016/ComACHI16.html
===============
------------------------------
Message: 3
Date: Mon, 30 Nov 2015 13:38:44 +0100
From: Diana Piguet <diana.piguet@gmail.com>
To: dmanet@zpr.uni-koeln.de
Subject: [DMANET] Positions in extremal graph theory at the Institute
of Computer Science, Prague, CZ
Message-ID: <565C4354.5020303@gmail.com>
Content-Type: text/plain; charset=UTF-8; format=flowed
We are seeking researchers to complement the team forthe junior project
"Extremal graph theory and its applications" funded by the Czech Science
Foundation. We are looking for candidateswith strong background in
extremal graph theory, theory of random graphs, or theory of graph
limits. The positions are available from 1.1.2016 for up to 3 years,
when the project ends. Possibility of part-time or short-time contract,
as well as student positions. Among the conditions imposed by the Czech
Science Foundation there is an age limit of 35 (with possible exceptions
for well-documented maternity/parental leave or long lasting illness).
The project takes place in Prague at the Institute of Computer Science
http://www.ustavinformatiky.cz/?id_jazyk=en&id_stranky= of the Czech
Academy of Sciences. The positions are open until the team capacity is
filled.
Please send your application with your CV and proof of education to
ics@cs.cas.cz<mailto:ics@cs.cas.cz>. We encourage prospective applicants
to contact the principal investigatorDiana Piguet
(piguet@cs.cas.cz)<mailto:piguet@cs.cas.cz> to discuss their research
interests before submitting their application.
--
Diana Piguet
Institute of computer science
Czech Academy of Sciences
Pod Vodárenskou věží 271/2
182 07 Praha 8
------------------------------
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End of dmanet Digest, Vol 94, Issue 1
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