Tuesday, November 22, 2016

dmanet Digest, Vol 105, Issue 21

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Today's Topics:

1. CFP: Special Track Game AI at IEA/AIE 2017 (abstract Dec. 08,
paper Dec. 15) (Florian Richoux)


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Message: 1
Date: Mon, 21 Nov 2016 15:39:36 +0100
From: Florian Richoux <florian.richoux@univ-nantes.fr>
To: dmanet@zpr.uni-koeln.de
Subject: [DMANET] CFP: Special Track Game AI at IEA/AIE 2017 (abstract
Dec. 08, paper Dec. 15)
Message-ID: <a5f0810d-5385-fa1c-1df0-df43bf58c1ab@univ-nantes.fr>
Content-Type: text/plain; charset=utf-8


Special Track Game AI at IEA/AIE 2017, June 27-30, 2017 Arras (near
Paris, France)


Context

Among numerous possibles applications of Artificial Intelligence, games
are convenient and efficient testbeds to develop innovating techniques
and methods. By games, we mean every game playable through a computer:
video games, board games, serious games, etc.

Behind the fun side, games propose a simplified environment regarding to
the real world, while remaining rich enough to also propose
scientifically pertinent problems: understanding of a dynamic
environment, knowledge extraction, decision-making upon incomplete
information, planning, cooperation, learning or mimicking credible
behaviors, optimization, path-finding, etc.

Many of these problems are common to others research fields such as
robotics, but games offer a greater flexibility: thanks to their
dematerialized nature, these environments are inexpensive,
transportable, need no physical maintenance and propose a highly
controllable time flow (accelerated, paused, etc).


Scope

Topics of interest for this special track on Game AI include, but are
not limited to:

* Planning;
* Decision-making in a dynamic and/or incomplete information environment;
* Data-mining;
* CSP/SAT, combinatorial optimization;
* Cooperative or competitive multi-agent systems;
* Game rules and/or behaviors learning;
* Spacial and temporal reasoning;
* Credible behaviors (emotion, personality), player immersion;
* Storytelling generation;
* User experience;
* Path-finding;
* Game play programming;
* Engine programming;
* Serious games/applications, Game with A Purpose (GWAP).


Important dates

*


Abstract Submission Deadline: December 8th 2016

*


Paper Submission Deadline: December 15th 2016


Preliminary Program Committee

Carole Adam (Universite de Grenoble)
Stephane Cardon (Saint-Cyr Coetquidan)
Tristan Cazenave (Universite Paris Dauphine), Chair
Eric Jacopin (Saint-Cyr Coetquidan)
Mehdi Kaytoue (Insa Lyon)
Philippe Mathieu (Universite Lille 1)
Eric Piette (Universite d'Artois)
Chedy Raissi (Inria Nancy Grand-Est)
Florian Richoux (Universite de Nantes), Chair
Abdallah Saffidine (University of New South Wales)
...

--
Florian RICHOUX - Associate Professor
www.richoux.fr | LINA - Université de Nantes
florian.richoux@univ-nantes.fr | 2 chemin de la Houssinière, BP92208
+33 (0)2 51 12 58 44 | 44322 NANTES cedex 3, FRANCE


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End of dmanet Digest, Vol 105, Issue 21
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